Once your villagers have put sufficient water on the field (it takes a lot of water), the field will be revived and will once again be in full bloom. Villagers without building skill will water the field, also, but will stop after one trip. If you have builders in your tribe, they will begin to water the field on their own. Take one of your villagers to the field on the east side of the island (where they see dead flowers), and they will begin to water the field with the pure water from the lagoon. Puzzle 9 is dependent upon the completion of the lagoon. Drag a villager to each of the 4 plants until each one is mastered. One plant is located south of the lagoon site, one is the cactus that�s located near the boulder, and the other two are on the east side of the island. Puzzle 8 requires that your villagers master the medicinal properties of 4 plants indigenous to the island. After the first burial, your villagers will initiate burials for all deceased members of the tribe. The villagers will celebrate the discovery and will then proceed to provide a proper burial for that little pile of bones in village center. When one of your villagers dies, drag an adult villager to the northeast corner of the island. Puzzle 7 is the discovery of the graveyard and requires Level 2 of Spirituality to complete. It may take many tries before they succeed, so be patient and keep trying. Take a master farmer to the lagoon, and they will begin hunting a strange fish. Puzzle 6 is dependent upon the completion of the lagoon and level 3 of Farming. This puzzle is a key to three other puzzles. Once the blockage is cleared, the water will flow into a sparkling lagoon that your villagers will use for various work and leisure activities. Drag a villager to the pile of rocks blocking the flow of water from the creek. Your villagers will need to have researched Level 2 of Construction to work on this puzzle. Puzzle 5 is completed by removing the blockage from the creek in the northwest corner of the village. Drag a master scientist to the long building north of the research table. Puzzle 4 is the founding of a school for your village. Drag a villager to the debris field and they will begin cleaning up the beach. Completion of this puzzle is required before your villagers will be able to fish in the ocean (which also requires Level 3 of Farming). Puzzle 3 is completed by cleaning up the debris on the beach. If none of your villagers has any skill in building, and you need to train a builder, your villagers can gain building skill by fixing any of the 3 huts that they have constructed. It�s important to make sure that you have at least one builder in your village so that you will be able to provide additional housing for your growing tribe. At the start of the game, one of your builders already has skill in building and will work on the hut unless you retrain them and assign them to a different occupation. You must have a villager trained in building in order to build the new huts. The second hut allows your population to expand to 30 villagers, and the final hut allows your population to grow to the population limit of approximately 90 villagers. Once it�s finished, your tribe can grow to a population of 15. Your population is limited to 7 villagers until the first hut is finished. The huts will be initiated, as needed, by one of your builders. Puzzle 2 is the first of 3 additional huts that your villagers will construct as your population grows and your villagers require more housing. Drag a villager with some building skill to the well. Puzzle 1 requires a builder to clean up the well, so that there will be a source of fresh water for your tribe. Don't read these unless you want to know exactly how to solve each of the puzzles. Spoiler Alert!! The following answer provides detailed solutions to each of the puzzles in Virtual Villagers: A New Home.
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